![]() ![]() ![]() If you're fighting an Oakheart with an axe and you manage to hack off a branch, pick up the branch and try using it as a weapon. Or as an Elementalist, use that boulder to create a meteor storm. The original had trebuchets and catapults, but this will add a range of new objects: "If a Stone Elemental throws a boulder at you, pick it up and throw it back. The good news is that the Magic: The Gathering-style skill-stacking system remains, and the better news is that there will be even more opportunities to use the environment to increase your ass-kicking capabilities. There was also mention of the battle system – which was Guild Wars' biggest strength. According to the post by stuido head Mike O'Brien, "when someone kills a monster, not just that player's party but everyone who was seriously involved in the fight gets 100% of the XP and loot for the kill." This veers pretty wildly from the more standard "tagging" method that most players are used to, and is designed to encourage all players – regardless of whether they are grouped or guilded, to work together to slay the big beasties. This is at odds with what most people say MMORPGS are about – cooperation – and ArenaNet wants to avoid this same pitfall. It has become a given that if you're soloing in an MMORPG, you don't want to compete for enemies or loot, so you either group up with whoever comes along, or you try to find an isolated area. Standing out was the discussion of grouping.
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